After
looking into my GAME plan more deeply, I realize that I have very ambitious goals. These goals are in no way “unattainable” however,
they are quite ambitious to say the least.
Having adolescent students create modern logos and business stationary
by using programs such as Microsoft Publisher is not always the simplest
task. In an ideal world, teachers would
be able to provide one source for all students so that they will miraculously
understand with the snap of a finger.
However, this dream is rarely a reality in the world of education. Teachers must view this task as a quest to
provide as many resources and strategies throughout instruction so that
students from different learning styles can catch hold to it. This, after all, is the true definition of differentiation.
With
each year comes a more diverse classroom.
As teachers research ways to be more culturally competent and effective,
students should reap the benefits. For
this to take place, teachers should have access to various learning resources
to help learners become successful (Laureate, 2011). One aspect of my GAME plan was to allow
students to utilize technology that increases their creativity. Though some manipulation of the assignment
choice is needed from my part, students should have access to software that
provides another way to learn or see an idea.
This epiphany may be attained by allowing students to create an end-product
by using equipment. For example,
students recently used graphic organizer software to create an organization
chart of a new teenage business. Not
only did students have to develop the business, but they had to show a way to
organize the line of authority in their new business. This freedom and creativity was very
intimidating and scary for some students.
I noticed that some ELLs struggled with organizing the chart. Therefore, it was be nice to receive some
type of software in which students can create an outline of what is needed,
submit the outline, and click a function to allow the chart to appear automatically.
A program that allows for incorporating pictures
and text boxes would also be ideal.
Another
goal is to attain software that I can communicate with the students from my
computer. There is an old saying that “We
can’t be everywhere at once”. However,
with this software, teachers have access to the classroom’s computer
screens. Teachers could individually
speak to each student one by one in the headset, without drawing too much
attention. Students with learning differences
could benefit from extra feedback from my part.
As the class size grows, this would also be a great method to keep a
closer eye on trends that are occurring in the classroom. Though I would need training on how to
utilize the software effectively, this step would reinforce my goal of becoming
an educator that models the creative learning processes required to navigate new
technology (ISTE, 2008). By doing this,
students who are comfortable with new forms of technology will hopefully benefit. Finally, I wish to incorporate professional software
for editing and designing. Students are
often less than thrilled to use some of the software they currently use to
design. However, providing up-to-date
software may challenge students enough to keep them engaged. Students maintain their sense of motivation
and anticipation when they are interested and challenged (Nieto, 2003). Therefore, allowing students to utilize
professional editing software will provide more opportunities and capabilities for
all of them to stay involved.
So,
what does all of this mean? I have
specific goals, but what is next? I find
myself asking these questions quite frequently.
Teachers are often able to recite specific goals and ambitions; however
they sometimes omit a plan of action.
Though many of the resources I mentioned are not currently implemented
in the classroom, I must discover if they are ever going to be available. Just recently, I spoke with some of the
technology technicians to determine if the software needed to view students’
computer screens from my computer screen is available. After I hear back from
the technician, I will have begun the process of promoting growth in the classroom. However, communication is still needed about
the other resources. If anyone knows of
any professional photo or image editing software, or more user-friendly graphic
organizer software, I would love to receive feedback. Thank you.
References
ISTE (2008). NETs-T.
Retrieved from http://www.iste.org/standards/nets-for-teachers
Laureate Education. (2011). Meeting
students’ needs with technology, part 1 [Web]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=/webapps/blackboard/execute/launcher?type=Course&id=_1374111_1&url=
Nieto, S. (2003). What Keeps
Teachers Going?. New York: NY. Teachers College Press.
Ranielle,
ReplyDeleteI would like to commend you for pointing out that your goal is ambitious, but not unattainable as well as how we, as educators, set goals without a plan of action. The goals that you have set as part of your GAME plan appear to be exciting for students. Students enjoy the opportunity to create and be in control of the end product. Dr. John Ross discusses how "Technology provides a venue to reach many more students..." (Laureate Education, Inc, 2009).
When we look at students and the Universal Design for Learning, we know that our goal is educate all students and we do that through differentiation. Diana Laufenberg discusses how projects allow her to provide differentiation in the classroom by providing students with choice as it allows for an opportunity to show their strengths and incorporates varying ability levels (Laureate Education, Inc, 2009).
As part of your GAME plan you discuss multiple pieces of software that would make reaching all students a more simplified task and beneficial for all of your learners. Does your school district currently implement these types of software? If they do not, what types of steps do you have to take to make this happen for your students?
I wish you the best of luck with your goals. I think that they are fantastic and cannot wait to hear how they turn out.
Kristen Nance
References:
Laureate Education, Inc. (Producer). (2009). Enriching content area learning experiences with technology, Part 1. [Course Media]. Integrating Technology Across the Content Areas. Baltimore, MD: Author.
Kristen,
ReplyDeleteThank you for your response. In all honesty, I am not sure if my school district provides the software necessary to achieve all of my goals. However, after recently speaking with my school media specialist, I discovered that our school has many video conferencing tools. A project is currently being developed to create a different method for students to prepare interviews in the classroom and I am very excited.
Students will be challenged to create a character that fits their desired career clusters. Students from another school will critique how well students from my class complete the interviews. As students use a creative method to reach the same goal, I hope to demonstrate that students are more motivated if creativity and new technology is enhanced (Laureate, 2011).
I also hope that providing more technology, students will be more excited about participating in these interviews. After surveying some students I realize that students understand more abut Skype and video conferencing tools than I do! I hope to learn more about the equipment so that I can carry out my goal.
Thank you again for your feed back.
Reference
Laureate Education. (2011). Meeting students needs with technology, part 1 [Web]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=/webapps/blackboard/execute/launcher?type=Course&id=_1374111_1&url=